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Foster's Big Fat Awesome House Party! Topics relating to the year-long game at awesomehouseparty.com belong here. |
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08-24-2006, 08:20 AM | #1 |
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Strange Architecture of the Fosters Home.
Being a curious sort, I extracted all the graphics from the director cast files of the game, and made maps of all the rooms in the House.
Which is when things start to get odd, take the grounds of the home: http://i115.photobucket.com/albums/n...ps/outside.png it seems the two paths down the side of the house dont quite line up with the spacing of the gates at the rear of the house. However the ground floor seems to have a lot more problems. http://i115.photobucket.com/albums/n...roundfloor.png Most of the roms line up, but the Lobby is much to narrow, and you can see the door to the dining room does not line up correctly. The Scullery also seems to suffer from the same problem of being too narrow. More of a problem is Mr Herriman's office, which clearly can not exist where it does, as it is too wide to fit in the space where the bathroom is. Last edited by RedboXen; 10-03-2006 at 03:43 PM. Reason: Update URLS |
08-24-2006, 08:52 AM | #2 |
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Also, where is there room for the elevator shaft?
More evidence that the house could be an imaginary friend itself?
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08-24-2006, 09:13 AM | #3 |
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Well the odd thing about the elevator shaft is that if you look at where the elevator is in the Lobby the stairs are above it, however when you go upstairs you need to walk a long way down the East wing of the house to get to the elevator, It whould seem that the elevator seems to go sideways as well as up and down.
In "Dinner is Swerved" the house is shown to have some very strange properties, so thats one theory. I did wonder if the house was some sort of hyper cube, which whould explain why how you whould fit the ground floor (3422 pixels wide) into the space (700 pixels wide) shown on the outdoor map. |
08-24-2006, 10:39 AM | #4 |
Foster's Legend
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Or the fact that the doors seem to be in different places (isn't the door to herriman's office directly across from the desk? Not sideways to it?
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08-25-2006, 07:56 AM | #5 |
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RedboXen where did you find these screenshots unless you made them yourself. Cuz I don't really remember seeing the house like that its usually cut off ???
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08-25-2006, 08:41 AM | #6 |
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I extracted the maps out of the Director Cast files I downloaded from the game website.
This gave me all the seperate rooms, which I then joined together manualy, mostly because I wanted to see if the house did join up. The 2nd and 3rd floor are all just anout physicaly impossible, all of the rooms are a lot wider than the spaces between doors and its just about impossible to join them up like the outside and ground floor do. |
08-25-2006, 08:44 AM | #7 |
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oh ok well cool thanks :bloogrin
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08-25-2006, 09:00 AM | #8 |
Foster's Legend
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If you look at most games with rooms they don't line up. This isn't unusual.
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08-25-2006, 10:17 AM | #9 |
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The 2nd and 3rd floor would be like a mile long if they were to scale...
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Last edited by TraverseTown; 08-25-2006 at 10:17 AM. Reason: Capitals |
08-25-2006, 11:03 AM | #10 |
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Even though I haven't played the game, I'm still reminded of an old thread-maybe it was on the old board-in which the Foster's mansion was compared to the famous(or is that "infamous"?)Winchester House in California. You can go Googling to get more information about this architechtural oddity, which was recently featured on the Travel Channel in an episode of "Weird Travels", which, as I watched it, I could not help but to comment out loud to nobody at all that "That's just like Foster's!"
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