Quote:
Originally Posted by Medikor
(Post 14319)
I never played the D&D games before. It would be interesting to see where RPG's got their start.
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Actually, to know where RPGs got their start, you have to move a liiittle bit back before D&D.
The original concept of tabletop gaming, which started in the mid to late 60s, were the then-popular war games, which were most likely so popular due to the emphasis of war movies at the time, as well as the fact that they provided a form of entertainment that adult war buffs could easily sit down to due to the complexity of the rules. Eventually, however, two men named Gary Gygax and Michael Arneson (I believe it was Arneson who was the co-creator) decided they wanted to adapt some of the rules from these war games and there systems to a fantasy setting inspired by the works of Tolkien, C.S. Lewis, Lovecraft, and ancient mysticism/religions. The initial product would be a game they'd produce from their garage called Chainmail, which would be VERY well received. Inspired by this, Gygax and Arneson would expand on the initial rules, adding until it became a game of its own. This would then be produced into what we now know as Dungeons and Dragons First Edition. The rest is history.
In all honesty, it's amazing I remember all that crap, as there's absolutely no reason for why I'd have to know all that. :P
Quote:
Originally Posted by taranchula
have never played straight up D&D before, but I do remember my chums and I, having a lot of fun with the old D&D gold box computer games.
Preferably the Krynn series.. (Which was "Champions of Krynn", "Death Knights of Krynn" and "Dark Queen of Krynn")
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More worthless pop trivia:
The series you're referring to is part of the Dragonlance Campaign, creating by Margaret Weiss and........damn, I can't remember the other creator. Ah well, guess my pop culture knowledge isn't infinite. 8D
Quote:
Originally Posted by Cassini90125
I never much cared for the commercially available settings, though I had no problem borrowing ideas from them. It was always more fun for me to make my own worlds.
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I've never really had a problem with the commercially available settings, and have always adored the Forgotten Realms setting. In a lot of ways, I attribute this to the fact that I read so many of the novels based off that setting during my childhood :goo: .
Still, I agree with you; I find it more rewarding to borrow some ideas ifor the creation of a home-made gameworld.